Normal vector
A vector pointing straight off a plane (or surface), perpendicular to everything lying in it.
A normal vector to a plane is any vector pointing straight off it, perpendicular to every vector lying in the plane. It is never unique — any nonzero scalar multiple of \mathbf{n} describes the same plane — but the coefficients a,b,c in ax+by+cz=d literally are a normal vector's components, so a normal can be read off a plane's equation directly. The cross product of any two vectors lying in a plane is automatically a normal vector to it.
Examples
For the plane 2x-y+3z=6, a normal vector is \mathbf{n}=\langle 2,-1,3\rangle.
A renderer needs a surface's outward-facing normal to shade it correctly.
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