Every tool here is something you will soon do in three dimensions instead of two. A vector is a length and a direction, added and scaled one component at a time. A parametric curve is a point moving as t changes, and its length comes from adding up tiny straight pieces. Polar coordinates trade left-right and up-down for a distance and an angle. On the integral side, substitution and integration by parts undo the chain rule and the product rule. An integral with a moving upper limit is itself a function. And symmetry can settle some integrals before you compute anything.
So you can already do the flat version of what's coming. Take \mathbf{v} = \langle 6, 8 \rangle. Its length is \sqrt{36 + 64} = 10, so \langle 0.6, 0.8 \rangle is the unit vector pointing the same way. Chapter 1 adds a third coordinate. Points become triples (x, y, z), and vectors gain a third component along with two new ways to multiply them.