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digital-signal-processing

2D convolution

taught

The identical flip-slide-multiply-sum recipe as 1D convolution, run across two axes at once -- the kernel's own 180-degree flip is the detail most easily lost going from 1D to 2D.

Taught in

Requires

Required by

Local knowledge map

Local knowledge map

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Solid arrows are required prerequisites; dashed are recommended or helpful. Lower rows are more foundational. Click any box to jump to that concept.